Δημοσιεύσεις σε Συνέδρια/Ημερίδες - Μουσείο Επιστημών & Τεχνολογίας
Permanent URI for this collection
Browse
Recent Submissions
- ItemOpen AccessVirtual reality escape rooms for STEM education in industry 4.0 : Greek teachers perspectives(IEEE, 2021-10-18)Science, Technology, Engineering and Mathematics (STEM) skills comprise a crucial meta-discipline for success in the 21 st century. Education in the industry 4.0 era can be enhanced by adopting Virtual (VR), Mixed (MR), and Augmented (AR). VR can support creative student-centered teaching and learning methods in STEM, such as playful learning, gameful learning (gamification), and serious games. Serious escape rooms are digital interactive, live adventure breakout games with a pedagogical rationale. This paper examines the perceptions of K-12 school education teachers towards digital educational escape rooms for STEM education in VR environments. Twenty-eight Greek teachers responded to a questionnaire after having experienced a cost-effective science-themed digital escape room. Results indicate that teachers reacted positively to the VR escape room, appreciating its value for learning. Moreover, they are eager to engage in professional development activities and embrace gameful learning methods.
- ItemOpen AccessΗ δυναμική σχέση μουσείου και σχολείου : το παράδειγμα του δικτύου αγωγής υγείας «Κολλημένος στο διαδίκτυο; Ποτέ!»(Επιστημονική Ένωση για την Προώθηση της Εκπαιδευτικής Καινοτομίας, 2020)Το άρθρο παρουσιάζει μια καινοτόμο δράση που βασίζεται στη δυναμική και αμφίδρομη σχέση Μουσείου-Σχολείου. Πραγματοποιήθηκε με τη συνεργασία του Μουσείου Επιστήμης και Τεχνολογίας (ΜΕΤ) του Πανεπιστημίου Πατρών με το Τμήμα Αγωγής Υγείας της Διεύθυνσης Πρωτοβάθμιας Εκπαίδευσης Αχαΐας και Δημοτικών Σχολείων Αχαΐας στο πλαίσιο του Τοπικού Θεματικού Δικτύου «Κολλημένος στο διαδίκτυο; Ποτέ!". Το ΜΕΤ είναι ένα όχημα για την ανάπτυξη της ευαισθητοποίησης, της γνώσης και της κριτικής συμμετοχής στο διάλογο για την προώθηση της θετικής κοινωνικής συμπεριφοράς. Η Αγωγή Υγείας στοχεύει επίσης στην ανάπτυξη στάσεων και δεξιοτήτων για την υιοθέτηση «υγιεινών» συμπεριφορών. Το δίκτυο συνέβαλε στην εξέλιξη του παραδοσιακού μοντέλου της σχέσης Μουσείου-Σχολείου σε ένα νέο διαδραστικό και ανατροφοδοτούμενο μοντέλο συνεργασίας. Οι ενδιαφερόμενοι σχεδίασαν και υλοποίησαν βιωματικές δράσεις για τον εθισμό στο διαδίκτυο. Στις δράσεις συμμετείχαν σχολεία. Εκμεταλλεύτηκαν την επίσκεψη στο μουσείο και ανέπτυξαν επιπλέον δραστηριότητες. Αυτό το εκπαιδευτικό υλικό παραδόθηκε στο ΜΕΤ και χρησιμοποιήθηκε για την ανάπτυξη νέων εκπαιδευτικών δραστηριοτήτων.
- ItemOpen Access"Geology in everyday life” : designing Museum Educational Programmes (EP) with students of Geology in the Science and Technology Museum (STM) of the University of Patras, Greece(MDPI, 2022-11-14)This paper describes a study case of the Science and Technology Museum “Pedagogical Competence Programme” for students of the Department of Geology. It highlights an experimental approach of the museum for designing museum educational programmes with students. The museum succeeded from one side to develop a new program to offer to schools using participatory design and from the other to offer university students pedagogical experience through innovative, non-formal educational programmes, new ways to approach school students at all levels, cultivate their special skills, and enhance their knowledge, in order to familiarise them with the popularisation of science.
- ItemOpen AccessScience and Technology Museum of Patras University and Department of Cultural Education in Primary Education, Prefecture of Achaia, Greece. An example of cooperation and knowledge dissemination(Universidad Complutense de Madrid, 2015)The following paper describes a project designed and implemented by the Science and Technology Museum (STM) of Patras University and the Department of Cultural Education in Primary Education, Prefecture of Achaia, Greece, with the participation of three primary schools and four kindergartens. The project aimed on one side at highlighting an effective way for the University Museums to communicate their collections, to attract and educate a stable public and to enhance its role as a disseminator of the scientific knowledge. On the other, for the Department of Cultural Education in Primary Education the cooperation with a University Museum served critical educational goals: Students of the participating schools comprehended the continuity of the educational levels, thus the knowledge continuity, became in substantial contact with a cultural organization, comprehending its crucial role in education and mostly they learned how to learn, through collaboration, interaction and experimentation.
- ItemOpen AccessOpenQuest : designing a motivational framework for MOOCs instruction(EADTU, )This paper introduces an innovative motivational framework for Massive Open Online Courses (MOOCs) instructional design coined as Open Quest Framework (OpenQuest). OpenQuest aims to improve learning and user engagement in MOOCs by drawing lessons from the success of questbased initiatives, gamified web platforms, and massive-multiplayer online games (MMOs). The framework is grounded on established motivational theories such as the Self-Determination Theory and Situated Motivational Affordance. It supplements existing MOOCs design schemes that usually focus on pedagogy, assessment and technology. It features specific motivational mechanisms including, quests and narration, reputation systems, progression mechanisms, multiple learning pathways, well-designed feedback and social elements, that can be used to enhance learners' engagement and personalize learning.