Learning experience+ within 3D immersive worlds

datacite.relatedIdentifier.URIhttps://ieeexplore.ieee.org/document/6354452
datacite.rightshttp://purl.org/coar/access_right/c_abf2el
dc.contributor.authorLambropoulos, Niki
dc.contributor.authorMystakidis, Stylianos
dc.contributor.otherΜυστακίδης, Στυλιανός
dc.creator.orcidhttps://orcid.org/0000-0002-9162-8340
dc.creator.scopushttps://www.scopus.com/authid/detail.uri?authorId=55547222700
dc.date.accessioned2021-10-19T07:04:37Z
dc.date.available2021-10-19T07:04:37Z
dc.date.copyright2012-11-20
dc.description.abstractLearning experience by engaging learners in immersive worlds has been proved to accelerate the learning pace as well as enhance the actual learners' knowledge acquisition, construction of group meaning as well as skills and competencies. This is possible by 3D immersive worlds as they are representations of reality. Also, accelerating learning strategies exist in performance related targets and training such as sports; athletes accelerate and enhance their performance. In fact, studies reveal that learning can be accelerated and deepened in short crash workshops if specific systematic procedures, techniques and methodologies are in place. Based on such research, we accept the aforementioned results and we propose that such a crash course can be strategically and dynamically structured specifically for eLearning. Moreover, we propose an example of an Innovation Management crash eCourse implemented in the Second Life 3D virtual world so to provide technology enhanced learning by immersive learner experience, called Learning eXperience+ (LX+). This is possible by engaging the learners in a learning zone, called the zone of proximal flow also by combining different teaching and learning styles based on specific key elements for more personalised learning experience.el
dc.identifier.urihttp://hdl.handle.net/10889/15389
dc.language.isoenel
dc.publisherIEEEel
dc.subjectVirtual realityel
dc.subjectVirtual worldsel
dc.subjectEducationel
dc.subjectCollaborationel
dc.subjectSocial constructivismel
dc.subjectE-learningel
dc.subjectProject-based learningel
dc.subjectSecond lifeel
dc.subject.alternativeΕκπαίδευσηel
dc.subject.alternativeΕικονική πραγματικότηταel
dc.subject.alternativeΕικονικοί κόσμοιel
dc.subject.alternativeΣυνεργασίαel
dc.subject.alternativeΚοινωνικός εποικοδομισμόςel
dc.subject.alternativeΗλεκτρονική μάθησηel
dc.titleLearning experience+ within 3D immersive worldsel
dc.title.alternative-el
oaire.citationConferenceDate2012-09-09
oaire.citationTitleFederated Conference on Computer Science and Information Systems (FedCSIS) 2012el
oaire.fundingReference.funderNameΝ/Αel
oaire.licenseConditionnullel
oaire.resourceTypehttp://purl.org/coar/resource_type/c_5794el
oaire.versionhttp://purl.org/coar/version/c_970fb48d4fbd8a85el
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