Combat Tanking in Education: The TANC Model for Playful Distance Learning in Social Virtual Reality

dc.contributor.authorMystakidis, Stylianos
dc.contributor.otherΜυστακίδης, Στυλιανός
dc.date.accessioned2024-02-28T12:15:48Z
dc.date.available2024-02-28T12:15:48Z
dc.date.issued2021
dc.description.abstractThis study examines the impact on engagement and affective outcomes of playful learning in social virtual reality (SVR) for distance and open education settings and aims to provide a practical framework for playful learning design. Three case studies in the United States and Greece were examined where playful learning was organized for e-learning. Data collection methods include questionnaires, observation of online course meetings, reviewing of course communications and chat logs records, student and instructor interviews, student coursework assessments, and reflections. Findings indicated that playful learning experiences in SVR can increase academic interest, intrinsic motivation, engagement level, satisfaction, and completion rates. Instructor genuine investment in a thoughtful, sophisticated humorous approach was vital for student buy-in. Finally, guiding principles for playful learning design in SVR are summarized in a model involving four dimensions: theme, actions, narrative, and auxiliary components (TANC).
dc.identifier.doi10.4018/IJGCMS.291539
dc.identifier.urihttps://hdl.handle.net/10889/26637
dc.language.isoen
dc.publisherIGI Global
dc.rightsAttribution 3.0 United States*
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/us/*
dc.subjectEducation
dc.subjectVirtual reality
dc.subjectOnline learning
dc.subjectMetaverse
dc.subjectVirtual worlds
dc.subjectDistance education
dc.subjectOpen education
dc.subjectGamification
dc.subjectPlayful learning
dc.subjectInstructional design
dc.subjectMassive Open Online Courses
dc.subjectE-learning
dc.subject.alternativeΕκπαίδευση
dc.subject.alternativeΕικονική πραγματικότητα
dc.subject.alternativeΕξ αποστάσεως εκπαίδευση
dc.subject.alternativeΕικονικοί κόσμοι
dc.subject.alternativeΑνοικτή εκπαίδευση
dc.subject.alternativeΠαιγνιοποίηση
dc.subject.alternativeΠαιχνιδοποίηση
dc.subject.alternativeΠαιγνιώδης μάθηση
dc.subject.alternativeΕκπαιδευτικός σχεδιασμός
dc.subject.alternativeΜαζικά ανοικτά διαδικτυακά μαθήματα
dc.subject.alternativeΗλεκτρονική μάθηση
dc.titleCombat Tanking in Education: The TANC Model for Playful Distance Learning in Social Virtual Reality
oaire.citation.endPage20
oaire.citation.issue4
oaire.citation.startPage1
oaire.citation.titleInternational Journal of Gaming and Computer-Mediated Simulations (IJGCMS)
oaire.citation.volume13

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