Enter the serious e-scape room : a cost-effective serious game model for deep and meaningful e-learning

datacite.relatedIdentifier.DOI10.1109/IISA.2019.8900673
datacite.relatedIdentifier.URIhttps://ieeexplore.ieee.org/document/8900673/
datacite.rightshttp://purl.org/coar/access_right/c_abf2el
dc.contributor.authorMystakidis, Stylianos
dc.contributor.authorCachafeiro, Enrique
dc.contributor.authorHatzilygeroudis, Ioannis
dc.contributor.otherΜυστακίδης, Στυλιανός
dc.contributor.otherΚατσαφέιρο, Ενρίκε
dc.contributor.otherΧατζηλυγερούδης, Ιωάννης
dc.creator.orcidhttps://orcid.org/0000-0002-9162-8340
dc.creator.scopushttps://www.scopus.com/authid/detail.uri?authorId=55547222700
dc.date.accessioned2021-10-18T10:23:35Z
dc.date.available2021-10-18T10:23:35Z
dc.date.copyright2019-07
dc.description.abstractEscape rooms are a phenomenon that has taken the world by storm in the last decade. Simultaneously Virtual Reality is a promising technology for innovation in education, training and e-learning. Combining these two concepts, this paper outlines a new model for designing serious games in virtual reality environments for high quality, deep and meaningful learning, the Serious E-scape Room. It describes the theoretical grounding, general guidelines and principles of the model. It also presents the case study “Room of Keys”, a serious virtual escape room for biology concepts. To test the assumptions of the model, researchers conducted a mixed research study with 148 students in a US high school. Pre-post test results recorded a 13.8% performance increase and high overall satisfaction. The game has been received enthusiastically by students, it increased their motivation and helped them build a deeper understanding of the learned concepts.el
dc.identifier.urihttp://hdl.handle.net/10889/15371
dc.language.isoenel
dc.publisherIEEEel
dc.subjectEscape roomsel
dc.subjectVirtual realityel
dc.subjectSerious gamesel
dc.subjectDeep and meaningful learningel
dc.subjectBiologyel
dc.subjectScience educationel
dc.subject.alternativeΠαιγνιώδης μάθησηel
dc.subject.alternativeΠαιχνίδια σοβαρού σκοπούel
dc.subject.alternativeΒιολογίαel
dc.subject.alternativeΟυσιασικτή μάθησηel
dc.subject.alternativeΕικονική πραγματικότηταel
dc.subject.alternativeΠαιχνίδια απόδρασηςel
dc.titleEnter the serious e-scape room : a cost-effective serious game model for deep and meaningful e-learningel
dc.title.alternative-el
oaire.citationConferenceDate2019-07-15
oaire.citationConferencePlacePatrasel
oaire.citationTitle10th International Conference on Information, Intelligence, Systems and Applications (IISA)el
oaire.fundingReference.funderNameΝ/Αel
oaire.licenseConditionhttps://creativecommons.org/licenses/by/4.0/el
oaire.resourceTypehttp://purl.org/coar/resource_type/c_5794el
oaire.versionhttp://purl.org/coar/version/c_970fb48d4fbd8a85el

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