Physics simulation in virtual reality environment

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Παυλιουδάκης, Ιωάννης

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Abstract

The purpose of this diploma thesis is the development of a space simulation in a virtual reality environment combined with the use of a driving system and a motion simulator. Virtual reality technology is applied to advance fields of medicine, engineering, design, education, entertainment and training. In many cases it can be combined with motion simulation systems, resulting in applications that can be used for driving and piloting training without any real world risks. Furthermore, when these applications concern space travel, users have the opportunity to explore space, observe planets and celestial structures and see the appliance of complicated theories. However, for a virtual reality experience to be successful, there are key elements which need to be taken into consideration. Virtual world, immersion, interactivity and sensory feedback are those elements and this thesis aims to develop a simulation which includes each one of them at a high level. The implementation starts with the virtual environment. The main program includes a physics system and an animation system. The physics system includes the spaceship and the asteroids and the animations system includes every planet, the sun and the outer space sphere. The two systems do not interact with each other. The implementation starts with the animations system. We study the orbit of each planet of our planetary system and depict it by using the first and the second law of Kepler. Problems that we encountered during the normalization of the planets in terms of size and distance from the sun, as well as their solution, are also cited. After that, we present the initialization and setup of the physics system and we analyze how the asteroids and the spaceship function. Furthermore, an attempt to visualize Einstein’s theory of special relativity is made. We conclude the implementation chapter by analyzing the communication of software and hardware. Lastly, optical results of our work, as well as conclusions and improvements are reported.

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Space simulation, Virtual reality, Immersion, Interactivity, Sensory feedback

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